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MrPapaveraceae last won the day on June 10 2020

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About MrPapaveraceae

  • Birthday 04/20/1977

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  1. Someone can to a co-op and come up with stuff. I do kinda agree about the adventure thing being a problem.
  2. I dunno man. The first changes of Origins just dropped and it's looking pretty sick.
  3. Seems like NMS is getting the game ready for next gen, just thought I'd pass it along. I would buy a next gen console just for this.
  4. I wouldn't see it likely, but from what I've seen, it seems worth another shot. I also revisited Phil's old videos on NMS and something else I can add if does happen, Phil can't just rush it, cause it was just a miserable time and you're not having sense of awareness of your surroundings. The game does start you off on hazardous planet so there is some sense of urgency and make survival a bit more challenging. Dying does suck, but it does give you the ability get back what you lost and learn from a mistake. I would recommend to take a breath, relax and think, like you are on a strange, alien planet. Go through the messages on the screen, the guides in the menu system about what you're doing than just blasting everything in sight. The game does step you through your objectives on what you need to do. There's not many hangups, instead to take a moment to figure it out.
  5. Since Phil last played I think he just saw the beginnings of the Base update and the Next update and maybe the Visions update. Since then there's been the massive Beyond update, Exo Mech update, Living Ship update, Crossplay update, Sythithys update and Desolation update. Adding whole new avenues of gameplay. After Phil's first revisit of the game and failing after a short period, cause of the long tutorial segment and Phils protest of a grindy farming, this game might been sworn off by Phil. Still, there has been more changes to the game since. This is where I have been spending a lot of time lately and given MC the back seat. I decided to give the game another go. Personally I like the exporting and open world and farming for stuff doesn't bother me. It felt like years since I first tried it and admittedly the intro/tutorial stage did feel a bit slow and not very interesting, I wanted to get to the good stuff. In my revisit, the tutorial is still there and I see why they do cause even for someone that is somewhat experienced with games, the controls and menus do have a very steep learning curve right at the start of the game and a bit confusing and feel a little cluttered. I did notice things looked and felt different soon after getting control of the game, while still feeling familiar. I think they cleaned up the menu system and tired their best to make it intuitive without older players having to relearn everything. I kinda knew what the 'story' was in the earlier versions of NMS, but the goal of the game, getting to the center cluster of the galaxy was underwhelming and I have been to the end of the earlier version and I thought something really cool might happen, but turned out nothing happened and the game essentially starts you back at the beginning. I went in this time knowing that there was some changes made and added more narrative. I haven't reached the end by any means, nor have I been spoiled on what changes it has completely yet and still intrigued about what might be at the end of the main objectives. What I'm getting at is I think a second revisit for Phil might be something to consider and maybe play it again as a trial run. Meaning just setting one goal that shouldn't be too long and shows some new stuff. I think a goal to try is for Phil to find his first Ghost Ship and that's it. By that time, I think he would have played and seen enough to make a judgement call to keep going and there is not an expectation to have to complete the entire game. If he does continue, people that like watching the playthrough can make up a new goal to reach that could be interesting and not necessarily to do with the main objectives. I have at least gotten that far and I was expecting the same rigamarole that I've seen before, but I was wrong. The new stuff they have is pretty cool and seems they have switched gears to include other players, which does give the game a new depth to it, since Sean's first focus was a solo experience.
  6. I'm fine with it. I just see it as a gimmick.
  7. Thanks for liking them. Here's them with the appropriate sizes and transparencies and a fix for the fishing rod, cause I noticed I accidentally erased out the hook.
  8. Illager Captain/Raid emote 112x112 with transparencies Fishing in the rain emote 112x112 with transparencies
  9. I just came across a game that I had no idea existed, called Disneyland Adventures for the Xbox One. Would be another chill title if you need another.
  10. Well, when I join Phil. My goal is to not get in the way and not distract him, or be obnoxious. I still want him to work on projects. I wouldn't want to pass on the impression that he can just have me build for him and take away something he could learn. I will help with some instances where a build is large and there is some kind of repetitive block placements. That could cut the building time in half and move on to something else more interesting. I would also likely stop if he stops and gets distracted and continue when he does so we're both doing equal work. I would prefer for him to build the more complicated parts of the build and I would just listen in the background if he runs in to trouble, but I would give him time to try to figure it out and I have seen that happening when I give him the opportunity. There might be moments I will add something in the world with out him knowing and maybe something I feel he could use. I might also build my own projects and add examples for him to look at and give him the opportunity to build it himself. I could defeat the dragon, but I would have to ask Phil how he would feel about that. I think he would prefer to be the first to be there and I don't plan on progressing to new areas, past where Phil has been. I don't think that would be fair and would take away some of the surprise. Unless he doesn't really care, I wouldn't see it being much of a problem. I could simply respawn the dragon for Phil when he's ready. I use for that is I could show Phil ahead of time of what is in store in the other dimensions and the useful items you can get. After defeating the dragon, the game is far from over. There would be a lot to learn still beyond survival.
  11. Cause he doesn't want to. I don't think he's interested. Not yet anyways. I think after he's done with the world he's playing in he might do multiplayer. I've also never tried multiplayer on Bedrock. I wouldn't see why it wouldn't work, but I haven't tried joining someone's Xbox world on PC. Oh... I just remembered. Just bought an Xbox One X, should be here in a few days. Yay me. I may, or may not buy Minecraft again just for Xbox.
  12. Yeah. I've tried that and I prefer the 1x2 tunnels branch mining. If you space them 3 blocks apart you're still exposing the most surface area with mining the least amount of rock. It's all preference. Phil can totally try this method too and if he likes it better, he can stick with it. Yes, it is possible.
  13. I hear you. I've messed around with corners. I modeled it as a solid color at first, I found when corners poke out too much, it kinda makes a weird shapes when moving around it and pokes out in weird places and looks more jagged than smooth. I do like making the ellipses as round as I could, but for this model it didn't work. It's also cause it's so small, it's harder to keep a consistent profile. It would have been easier if I made it bigger, but if I did, then I think Phil would have complained about it. Also I feel like I did screw up on the presentation on the guide of the egg when I thought it was correct. I have to rebuild it following my guide. The patters for the spots got totally messed up. I don't know what happened, but when Phil built it and was finished, the patterns did not look as good as my original. To add to that last part, I did rebuild it and I found what happened. The patterns on the guide is fine, I should have clarified which side of the egg should be the front. As I was making it, I accidentally made some patterns backwards and I think Phil did the same, cause there's some places that look messed up.
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