DML897 Posted March 17, 2016 Report Share Posted March 17, 2016 (edited) So YouTuber Battle(non)sense did some testing with online lag and input delay with 4 of the more popular current fighting games with online play with various netcodes: Street Fighter V Street Fighter IV MKX Skullgirls He discovered that SFV has the worst input delay by a large margin. Even in an offline 1 on 1 setting on the same console/PC it still has HUGE input delay in comparison to its predecessors. Pretty interesting watch realizing how each game does things differently. Also lol @ MKX being near flawless offline and jumping to shit online. While not incredibly decisive in regards to when a match is shit or perfect regardless of what's on screen given that its only milliseconds apart, with the right (or wrong in this case) combination of hardware, internet connection (you or your opponent) and in-game delay, it can be pretty bad. https://www.youtube.com/watch?v=kYCW0Dfixv4 Looks like DSP's complaints about the input lag are not totally unfounded (although as we know he complains about it a LOT). Hell the delay he is experiencing might even just be the delay with his current TV rather than online itself. Edited March 17, 2016 by DML897 Quote Link to comment Share on other sites More sharing options...
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