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Modern Gameplay Changes


XxSWOxX

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Pretty much a lot of stuff military fps seem to have made standard for FPS's nowadays

Linear levels I like semi open levels where you have multiple ways to explore it and that have many secrets and hidden areas/items

Not sure what to call them but where the game will make your player only be able to walk as another character is talking and having to wait for them to finish or for them to open something

Scripted events not necessarily bad just some games overuse them same withe QTE

Regenerative health just ruins some games and turns them into cover crawlers for me

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This whole "download later" mentality. It's not crippling the industry like it should be, because pre-order numbers are higher than ever, but it's a terrible practice by some of the biggest companies in the industry. Ubisoft used to be a great publisher, but recently they've gone the way of Activision/EA with yearly releases and microtransactions, pre-order "bonuses" and season passes. You're basically paying 1 1/2 to 2 times the amount for a full game than you used to and you're sometimes not even getting a full game. 

Publicly traded companies are a blemish on the gaming industry and with more and more publishers skimping on content to boost their advertising budgets, it's not a trend that's gonna end any time soon. 

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I hate annual rehashes of games, because that gives the idea developers don't care about the quality of their games.

That aside, some mechanics I hate being implemented are: regenerating health, not being able to skip dialogue or scenes (if you're playing for the first time I get this because it might give a clue of where to go or what to do next, but being forced to view something you've already seen is kind of annoying), random difficulty spikes (I'm all for a challenge don't get me wrong, but it's nice to have consistency as well), and dumb campaign plots i.e.: Battlefield 4. The story was atrocious.

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I can't stand regenerating health.

Let's try to fix a health system that works perfectly fine! Let's completely ruin the pace of video games by forcing people to hide behind walls for 10 seconds at a time!

​This.

It's useful if done right and not making the player accustomed to casual gameplay though I have to say.

Another thing that kinda irks me is Mirror's Edge being redone with "female controls."

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I hate handholding way too much,

excessive tutorials are way too annoying (The ones that either stop you from playing until you FIGURE OUT SIMPLE TASKS or the ones that constantly remind you that "A" is JUMP, goddamn)

Developers just think gamers are goddamn stupid these days, I like figuring out shit on my own even if it does take me some time but jesus, damn.

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This whole "download later" mentality. It's not crippling the industry like it should be, because pre-order numbers are higher than ever, but it's a terrible practice by some of the biggest companies in the industry. Ubisoft used to be a great publisher, but recently they've gone the way of Activision/EA with yearly releases and microtransactions, pre-order "bonuses" and season passes. You're basically paying 1 1/2 to 2 times the amount for a full game than you used to and you're sometimes not even getting a full game

Publicly traded companies are a blemish on the gaming industry and with more and more publishers skimping on content to boost their advertising budgets, it's not a trend that's gonna end any time soon. 

​*cough* Sims 4 and Destiny *cough*

My problem is the whole Disc Locked Content issues. If you wish to sell people a game with DLC, then it damn well better be something that WASN'T in the games files. That is completely underhanded.

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I have to say regenerating health for shooters and the massive hand holding in a lot of adventure titles now. It was at it's worst in Skyward Sword; ruined it for me. Fi stating the obvious got on my nerves.

*Opens chest, gets item and reads a description of it*

"Master, you can use this item to- *repeats what the description said*"

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Rather then repeat some of what has been already said, I'll try and come up with one I didn't see yet.

Waypoints being shoved in my face all of the time is particularly annoying. There are some exceptions where I will accept waypoints (giant open world sandbox type games), but nauseatingly linear games that have a giant yellow star or something telling me where to go is one of the most condescending things in many modern games to me. Hell, even some more open games where you have multiple paths (DX: Human Revolution, Splinter Cell Blacklist) feel a bit much for me. The original Thief games for instance was pretty open in terms of level design, and you never needed waypoints if you had a brain.

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Rather then repeat some of what has been already said, I'll try and come up with one I didn't see yet.

Waypoints being shoved in my face all of the time is particularly annoying. There are some exceptions where I will accept waypoints (giant open world sandbox type games), but nauseatingly linear games that have a giant yellow star or something telling me where to go is one of the most condescending things in many modern games to me. Hell, even some more open games where you have multiple paths (DX: Human Revolution, Splinter Cell Blacklist) feel a bit much for me. The original Thief games for instance was pretty open in terms of level design, and you never needed waypoints if you had a brain.

​You can disable them in DX Human Revolution, though. I did because those are so redundant.

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​Hyperlinks aren't bugged, only a select number of websites are allowed to be linked.

​Well, it should probably elucidate that, rather than mysteriously printing the raw link and messing up what I had written.  What I See Is Not What I Get.  A preview-before-posting button would also be helpful on that front. :)

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