XxSWOxX Posted January 18, 2015 Report Share Posted January 18, 2015 I would like to see what modern gameplay changes you guys dislike the most.i.e. Reg health, enemy tagging, forced tutorials, short campaign, anything that annoys you or if you think it holds your hand too much Quote Link to comment Share on other sites More sharing options...
HentaiSenpai Posted January 18, 2015 Report Share Posted January 18, 2015 Pretty much a lot of stuff military fps seem to have made standard for FPS's nowadaysLinear levels I like semi open levels where you have multiple ways to explore it and that have many secrets and hidden areas/itemsNot sure what to call them but where the game will make your player only be able to walk as another character is talking and having to wait for them to finish or for them to open somethingScripted events not necessarily bad just some games overuse them same withe QTERegenerative health just ruins some games and turns them into cover crawlers for me Quote Link to comment Share on other sites More sharing options...
SmelterDemonsWang Posted January 18, 2015 Report Share Posted January 18, 2015 This whole "download later" mentality. It's not crippling the industry like it should be, because pre-order numbers are higher than ever, but it's a terrible practice by some of the biggest companies in the industry. Ubisoft used to be a great publisher, but recently they've gone the way of Activision/EA with yearly releases and microtransactions, pre-order "bonuses" and season passes. You're basically paying 1 1/2 to 2 times the amount for a full game than you used to and you're sometimes not even getting a full game. Publicly traded companies are a blemish on the gaming industry and with more and more publishers skimping on content to boost their advertising budgets, it's not a trend that's gonna end any time soon. Quote Link to comment Share on other sites More sharing options...
lourat Posted January 18, 2015 Report Share Posted January 18, 2015 Lack of difficulty. Since a few years ago I started self-handicapping in video games, making some arbitrary rule for myself, unless I hear in advance that the game is challenging. Quote Link to comment Share on other sites More sharing options...
00Boondocks00 Posted January 18, 2015 Report Share Posted January 18, 2015 I hate annual rehashes of games, because that gives the idea developers don't care about the quality of their games.That aside, some mechanics I hate being implemented are: regenerating health, not being able to skip dialogue or scenes (if you're playing for the first time I get this because it might give a clue of where to go or what to do next, but being forced to view something you've already seen is kind of annoying), random difficulty spikes (I'm all for a challenge don't get me wrong, but it's nice to have consistency as well), and dumb campaign plots i.e.: Battlefield 4. The story was atrocious. Quote Link to comment Share on other sites More sharing options...
Kyoko_Kirigiri Posted January 18, 2015 Report Share Posted January 18, 2015 Basically my problems are regenerating health, no option to skip tutorials for repeated playthroughs, and the game telling you everything what to do leaving no challenge. Quote Link to comment Share on other sites More sharing options...
LordAngus Posted January 18, 2015 Report Share Posted January 18, 2015 I can't stand regenerating health.Let's try to fix a health system that works perfectly fine! Let's completely ruin the pace of video games by forcing people to hide behind walls for 10 seconds at a time! Quote Link to comment Share on other sites More sharing options...
00Boondocks00 Posted January 19, 2015 Report Share Posted January 19, 2015 I can't stand regenerating health.Let's try to fix a health system that works perfectly fine! Let's completely ruin the pace of video games by forcing people to hide behind walls for 10 seconds at a time!This.It's useful if done right and not making the player accustomed to casual gameplay though I have to say.Another thing that kinda irks me is Mirror's Edge being redone with "female controls." Quote Link to comment Share on other sites More sharing options...
HentaiSenpai Posted January 19, 2015 Report Share Posted January 19, 2015 This.It's useful if done right and not making the player accustomed to casual gameplay though I have to say.Another thing that kinda irks me is Mirror's Edge being redone with "female controls."Apparently the "female controls" was just a rumour and isnt a thing from what I've heard Quote Link to comment Share on other sites More sharing options...
Chr0nite Posted January 19, 2015 Report Share Posted January 19, 2015 I hate handholding way too much,excessive tutorials are way too annoying (The ones that either stop you from playing until you FIGURE OUT SIMPLE TASKS or the ones that constantly remind you that "A" is JUMP, goddamn)Developers just think gamers are goddamn stupid these days, I like figuring out shit on my own even if it does take me some time but jesus, damn. Quote Link to comment Share on other sites More sharing options...
RustyShackleford Posted January 19, 2015 Report Share Posted January 19, 2015 Regenerating health and enemy tagging. Quote Link to comment Share on other sites More sharing options...
FWC Posted January 21, 2015 Report Share Posted January 21, 2015 Tutorials that are forced down my throat.Collectibles that are there only to be collected, serving no purpose. (Doesn't unlock anything, cannot be read, heard, etc.)Challenge modes where you must survive waves of enemies. Quote Link to comment Share on other sites More sharing options...
JPress15 Posted January 21, 2015 Report Share Posted January 21, 2015 This whole "download later" mentality. It's not crippling the industry like it should be, because pre-order numbers are higher than ever, but it's a terrible practice by some of the biggest companies in the industry. Ubisoft used to be a great publisher, but recently they've gone the way of Activision/EA with yearly releases and microtransactions, pre-order "bonuses" and season passes. You're basically paying 1 1/2 to 2 times the amount for a full game than you used to and you're sometimes not even getting a full game. Publicly traded companies are a blemish on the gaming industry and with more and more publishers skimping on content to boost their advertising budgets, it's not a trend that's gonna end any time soon. *cough* Sims 4 and Destiny *cough*My problem is the whole Disc Locked Content issues. If you wish to sell people a game with DLC, then it damn well better be something that WASN'T in the games files. That is completely underhanded. 1 Quote Link to comment Share on other sites More sharing options...
EndOfTheLine Posted January 23, 2015 Report Share Posted January 23, 2015 I have to say regenerating health for shooters and the massive hand holding in a lot of adventure titles now. It was at it's worst in Skyward Sword; ruined it for me. Fi stating the obvious got on my nerves.*Opens chest, gets item and reads a description of it*"Master, you can use this item to- *repeats what the description said*" Quote Link to comment Share on other sites More sharing options...
SlySpy Posted January 23, 2015 Report Share Posted January 23, 2015 Rather then repeat some of what has been already said, I'll try and come up with one I didn't see yet.Waypoints being shoved in my face all of the time is particularly annoying. There are some exceptions where I will accept waypoints (giant open world sandbox type games), but nauseatingly linear games that have a giant yellow star or something telling me where to go is one of the most condescending things in many modern games to me. Hell, even some more open games where you have multiple paths (DX: Human Revolution, Splinter Cell Blacklist) feel a bit much for me. The original Thief games for instance was pretty open in terms of level design, and you never needed waypoints if you had a brain. Quote Link to comment Share on other sites More sharing options...
XxSWOxX Posted January 23, 2015 Author Report Share Posted January 23, 2015 Rather then repeat some of what has been already said, I'll try and come up with one I didn't see yet.Waypoints being shoved in my face all of the time is particularly annoying. There are some exceptions where I will accept waypoints (giant open world sandbox type games), but nauseatingly linear games that have a giant yellow star or something telling me where to go is one of the most condescending things in many modern games to me. Hell, even some more open games where you have multiple paths (DX: Human Revolution, Splinter Cell Blacklist) feel a bit much for me. The original Thief games for instance was pretty open in terms of level design, and you never needed waypoints if you had a brain.You can disable them in DX Human Revolution, though. I did because those are so redundant. Quote Link to comment Share on other sites More sharing options...
lourat Posted January 23, 2015 Report Share Posted January 23, 2015 http://www.lazygamer.net/xbox-360/without-clues-dishonored-was-too-difficult/ <- these are the morons they try to pander to with modern hand-holding. (And once again hyperlinks are bugged) Quote Link to comment Share on other sites More sharing options...
The Mighty Onyx Posted January 23, 2015 Report Share Posted January 23, 2015 http://www.lazygamer.net/xbox-360/without-clues-dishonored-was-too-difficult/ <- these are the morons they try to pander to with modern hand-holding. (And once again hyperlinks are bugged)Hyperlinks aren't bugged, only a select number of websites are allowed to be linked. Quote Link to comment Share on other sites More sharing options...
lourat Posted January 23, 2015 Report Share Posted January 23, 2015 Hyperlinks aren't bugged, only a select number of websites are allowed to be linked.Well, it should probably elucidate that, rather than mysteriously printing the raw link and messing up what I had written. What I See Is Not What I Get. A preview-before-posting button would also be helpful on that front. :) Quote Link to comment Share on other sites More sharing options...
The Mighty Onyx Posted January 23, 2015 Report Share Posted January 23, 2015 Well, it should probably elucidate that, rather than mysteriously printing the raw link and messing up what I had written. What I See Is Not What I Get. A preview-before-posting button would also be helpful on that front. :)Beta is beta. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.