Nariaki Posted March 25, 2019 Report Share Posted March 25, 2019 (edited) I'm creating this thread to give us a place to discuss @Phil's ongoing Minecraft playthrough as well as give him some tips. The first thing I'd like to post in the thread is a listing of what's new in Bedrock 1.10, the version Phil's updating to, as well as a link to the wiki page for it. This way he can see what's been added and changed in the new version. Hope this is helpful. https://minecraft.gamepedia.com/Bedrock_Edition_1.10.0 ADDITIONS Mobs Wandering trader A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials. Accompanied by two custom llamas. Available through Experimental Gameplay. Illager Beast Available through Experimental Gameplay. Currently only has the basic AI. Drops a saddle when killed. Cat Added a new skin: Jellie, the community cat contest winner. Blocks Composter Available through Experimental Gameplay. Currently has no functionality. Version exclusive: Has a different crafting recipe than in Java Edition. Stonecutter New stonecutter only available if Experimental Gameplay is toggled. Still has no functionality. Old stonecutter still available via inventory editor. Campfire Available through Experimental Gameplay. Version exclusive: Uses the older texture and model from Java Edition snapshot 19w02a. Currently has no functionality. Sweet Berry Bushes Can be found in Taiga and Snowy Taiga biomes. Available through Experimental Gameplay. Lectern Placing a book and quill or written book on the lectern allows multiple players to read it together. A book and quill can be read, but not edited when placed on a lectern. Loom Used to easily make patterns for banners. Wood and Stripped Wood A log block with the bark texture on all 6 sides. No longer unused, and can now be crafted World generation Pillager outposts Generate in the same biomes as villages, and pillagers will respawn around the tower. Available through Experimental Gameplay. Version exclusive: Can generate with tall foundation. Version exclusive: Generate with black banners, instead of illager banners. Items Banner Patterns Made with the Loom. Can be added to Banners to apply designs. Version exclusive: There are 6 types of Banner Patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned and Bordure Indented. Shields Crouching activates the shield when equipped in either hand. Sweet Berries Collected from Sweet Berry Bushes. Can be eaten or planted into Bushes. Available through Experimental Gameplay. Gameplay Achievements Version exclusive Added a new achivement: Fruit on the Loom: Make a banner using an Enchanted Apple Stencil (20G) CHANGES Blocks Wet sponge Version exclusive: Now dries out immediately when placed in the Nether. Leaves Now have a chance to drop 0–2 sticks when decaying. Chorus flower Will now break when shot with an arrow. Dispensers Dispensers with shears can now shear sheep. White carpet and undyed glass pane Can now be dyed directly in the crafting table. Barrels Still under Experimental Gameplay and cannot be opened in this version. Added crafting recipe Version exclusive: Have a different crafting recipe than Java Edition. Bells Still under Experimental Gameplay. Improved and added placement features. Lanterns Are no longer only available through Experimental Gameplay. Can now be properly attached to the bottom or the top of blocks. Now have animated texture. Added crafting recipe. Logs and Stripped Logs Renamed from Wood and Stripped Wood. Crops Now have placing sounds. Cartography Table Still under Experimental Gameplay. Added crafting recipe Version exclusive: Have a different crafting recipe than Java Edition. Grindstone Still under Experimental Gameplay. Added crafting recipe. Updated texture. Blast Furnace and Smoker Still under Experimental Gameplay. Added crafting recipe. Smithing Table Still under Experimental Gameplay. Updated texture. Items Crossbows Are no longer only available through Experimental Gameplay. Rabbit stew and beetroot soup Now have shapeless crafting recipes. Mobs Villagers Have been split into two mobs New villagers spawn in new villages. Available through Experimental Gameplay. Old villagers still spawn in igloo basement. New villager behavior: Implemented some of the new villager schedule behaviors. Implemented new villager sleep behaviors. Villagers may now wander to the village outskirts. Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night. Updated and improved pathfinding. Villagers now have a visual based trading system, and will hold up the item they wish to trade. Villagers have new clothing to indicate their level, profession, and biome. Villagers will now mingle together around gathering sites in the village. Librarians will inspect bookshelves. Villagers can switch professions depending on the workstation available in the village. Villagers now interact with beds and corresponding work stations. Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions. Creepers Now have a chance to drop a music disc when killed by a stray, as well as a skeleton. Cats Feeding cats raw cod or salmon will now replenish their health. Zombie villagers Split into 2 different mobs New zombie villagers have biome-specific and profession skin layers. Available through Experimental Gameplay. Old zombie villagers still spawn in igloo basements. Pillagers Are no longer only available behind Experimental Gameplay. Added new sounds (MCPE-39111). World generation Villages Have a new look, differing per biome. Added village job sites and gathering sites. Number of houses depends on beds. Taiga villages are now more common. Removed zombie villages, due to new village changes. Available through Experimental Gameplay. Can be located with both /locate village and /locate newvillage. /locate village is now not always guaranteed to locate a village, while /locate newvillage always point to villages. No longer generated in Old world type. Version exclusive: Meeting points generate with various bell types. Version exclusive: Job and gathering sites, that villagers will mingle around together, generate in villages. Job sites can be built by players by placing workstations in village boundaries. Strongholds Most strongholds no longer generate under village wells - they now generate under village meeting points. Available through Experimental Gameplay. Reduced chance of Strongholds generating under villages. Igloo Now always generate with a red bed, regardless of the biome. General Texture Update The new vanilla textures are now set as the default pack. Edited March 25, 2019 by Nariaki Quote Link to comment Share on other sites More sharing options...
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