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Why Does DSP Suck At Fighting Games?


derpthederp

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"The King of Fighters XV" Initial release date: February 14, 2022


That's interesting if he plays it, I like some of the characters' designs for starters. Just hope he doesn't get the cliché, big guy, heavy hitter like almost always.

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11 minutes ago, KGhaleon said:

Everybody seems to think he's some fighting game god, which has never been true. There was a time in his past where he was a professional SSF2T player and went to tournaments. Despite leaving that scene, people still act like he should be amazing at fighting games over a decade later.

100%. He only plays Street fighter once a week and only for 2 hours. Years ago he play it everyday for way more hours so definitely not at his best atm. Also lag affects fighting games more than any other genres because of precise timing. There are a lot of 1 -2 frame combos, which is 1/60th pr 1/30 of a second.

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2 hours ago, giovanny4312 said:

100%. He only plays Street fighter once a week and only for 2 hours. Years ago he play it everyday for way more hours so definitely not at his best atm. Also lag affects fighting games more than any other genres because of precise timing. There are a lot of 1 -2 frame combos, which is 1/60th pr 1/30 of a second.

I mean back when he was doing it competitive, there was no online. You went to arcades.

I doubt he'll ever get back into the competitive scene at this point. He doesn't have the time investment to play the game 2000 hours a week.

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Yeah true.

But Darkstalkers, Capcom vs Snk 1 Millenium Fight 2000, Super Street Fighter 2 Turbo X Grand Master Challenge, Marvel vs. Capcom 2, Powerstone 2, Capcom vs. SNK 2, and a few other fighting games, were online on the sega dreamcast, long before that PS2 DVD player was even released. There were even lobbies and stuff. Those Japanese were really lucky.

Sadly, not many people outside of Japan, were that lucky, to experience fighting games online back then. Good thing I stuck with dreamcast over PS2. I wish SoulCalibur 1 on the dreamcast was online, because SoulCalibur 2 and the later entries sucked.

Oh, and there was seldom lag, when playing online. No joke dudes. Hardly any lag back in 1998 to 2003, for dreamcast fighting games. But yet, we have had online lag for the past 18 years, for crappy nerfed down fighting games on Sony, Microsoft and nintendo consoles. Lol!

Maybe that is because, Japan is a more organised country technologically. But still, it really makes you wonder, when it comes to online, are we going forward, or backward? Lol!

Edited by musicboy
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  • 5 months later...
On 11/8/2021 at 12:56 PM, musicboy said:

Yeah true.

But Darkstalkers, Capcom vs Snk 1 Millenium Fight 2000, Super Street Fighter 2 Turbo X Grand Master Challenge, Marvel vs. Capcom 2, Powerstone 2, Capcom vs. SNK 2, and a few other fighting games, were online on the sega dreamcast, long before that PS2 DVD player was even released. There were even lobbies and stuff. Those Japanese were really lucky.

Sadly, not many people outside of Japan, were that lucky, to experience fighting games online back then. Good thing I stuck with dreamcast over PS2. I wish SoulCalibur 1 on the dreamcast was online, because SoulCalibur 2 and the later entries sucked.

Oh, and there was seldom lag, when playing online. No joke dudes. Hardly any lag back in 1998 to 2003, for dreamcast fighting games. But yet, we have had online lag for the past 18 years, for crappy nerfed down fighting games on Sony, Microsoft and nintendo consoles. Lol!

Maybe that is because, Japan is a more organised country technologically. But still, it really makes you wonder, when it comes to online, are we going forward, or backward? Lol!

Soul Calibur 2 is widely regarded as the best Soul Calibur game in the competitive scene. SC3 was busted but fun, and 5 and 6 were/are great.

And while I did not personally play any online Dreamcast games, I can guarantee there was not "seldom lag" when the majority of people in the US were either still on dial-up or only had DSL lmao. PS2 had online for some fighting games and it was horrendous there too.

Fighting games have had bad netcode for so long because Japan was developing these games for Japan and Delay Based netcode works fine in a small country with dense cities and good internet infrastructure. They also just kind of did not care about the scenes outside of Japan either so they weren't ever concerned with how the netcode worked elsewhere.

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  • 4 weeks later...
On 4/21/2022 at 4:24 PM, Recom said:

Soul Calibur 2 is widely regarded as the best Soul Calibur game in the competitive scene.

Actually you are somewhat correct, but incorrect.

SC2 is widely regarded as the best SoulCalibur game, in the evo competitive scene, and among casuals.

SC1 is regarded as the best SC game overall, and is the only SC game, to get a perfect score of 10 out of 10.

The gameplay in SC1 is also way more advanced than SC2, and has lots of quality of life stuff, that were literally and deliberately removed in SC2.

One of the head Japanese dev guys who worked on SC2, many years ago, actually admitted that SC1 is a more advanced, fuller game than SC2. SC2 was deliberately watered down according to him, to appeal to both casuals and Tekken players, who did not understand sidestepping and full 3d combat. And they deliberately threw in guest characters, to easily get people to buy it, and make a quick buck. The whole SC2 thing, according to him, was all business as he put it.

 

On 4/21/2022 at 4:24 PM, Recom said:

And while I did not personally play any online Dreamcast games, I can guarantee there was not "seldom lag" when the majority of people in the US were either still on dial-up or only had DSL lmao. PS2 had online for some fighting games and it was horrendous there too.

Well in the US and certain countries there is always lag. No surprise there. Strangely enough for certain dreamcast games, there was seldom lag in Japan. In the case of PS2, it does not surprise me that lag was a thing.

Edited by musicboy
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On 4/21/2022 at 4:24 PM, Recom said:

Fighting games have had bad netcode for so long because Japan was developing these games for Japan and Delay Based netcode works fine in a small country with dense cities and good internet infrastructure.

I agree with that, but rollback netcode, was actually around in 1997, when VF3tb was released. Japanese players in 1997, were able to play the game perfectly, sometimes almost perfectly, with VF players in Russia and a few other countries. It's strange that sega didn't use their version of rollback, for their console fighting games, from 1998 to present. Definitely a wasted opportunity if you ask me.:dry:

Edited by musicboy
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Ah yeah good 'ol Virtua Fighter. I was thinking about the more modern rollback made for GGPO back in 2009.

Really the most wasted opportunity from Sega was them re-releasing VF5:FS without rollback. I'd still be playing that if the online was better.

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