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Phil and fighting games


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When Phil complains about these things, what I remember is that he'll blame the online aspect of it, (I.e: dropped inputs, abuse connection/things you'd supposedly not be able to do offline). And for this, you won't convince him otherwise unless you play him in real life, which is not happening.

Maybe that's why he tries the same things, in his mind he's playing the game legit or adequately & trying things that would work offline. This is my impression.


If you decide to do it, tell us because I'll tune in and watch the results.

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Ya can't just blame lag, or bad internet connection, for moves being dropped etc, or attacks coming out delayed. Those silly programmers at capcom, snk, and other fighting game companies, literally programmed some moves like for eg. Hadokens, to drop or come out delayed, after you do it a few times. Those problems were there from the start in the game, long before online play ever existed. So when you go online, it's both "capcoms deliberate troll programming," and "lag" combined together, that causes those problems that dsp and others experience. And to be realistic, roll back netcode, is not going to solve that problem.

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1 hour ago, JidozeKichimonimi1 said:

Though I always giggle when phil calls himself a former pro player yet can't handle scrubs online.

because most of his life he went to arcades and tournies to fight people, not some anons online.

Pretty sure he just hates online fighting games.

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48 minutes ago, JidozeKichimonimi1 said:

I'd love to give him advice on stream but he's ignored or dismissed it before. Labbing in training mode would help him so much.

He hasn't been a pro player for like a decade, he likely just wants to play fighting games casually these days.

Only plays street fighter once a week.

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The interesting thing is, there are alot of high level players who are not associated with Evo, who actually prefer fighting people offline than online. Virtua Fighter players are a good example of this. Any lag in Virtua Fighter is bad, because the game is more precise than other fighting games, which is why offline 1 to 1 matches in Virtua Fighter, are preferred over online matches.

Edited by musicboy
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  • 2 weeks later...

DSP was definitely better back in the day but I also think people today are generally better. DSP was mainly active during pre-smartphones, pre-Youtube pre-online play.  The only way people could play was playing against people locally against limited amount of people. Now people can practice against endless amount of people around the world. Also they can now study the game on youtube to see how top-level players play.

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  • 2 weeks later...
15 minutes ago, JidozeKichimonimi1 said:

I came across a comment that said Phil was asked why he never practices in fighting games and his response was "I don't need to train, I'm already pro level". 

Guess we don't see much of that level nowadays.

From when, 15 years ago? lol

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  • 4 weeks later...
  • 2 weeks later...

Nah, man, you got it all wrong.

Again.

DSP actually IS the best fighting game player ever because he found a hyper-specific esoteric playing style that takes the most skill to comprehend and win in. By honing in on this style, he reached a point where if others beat him, it's because they used weaker tactics and would not be able to beat him had they stepped into his domain of advanced method (which includes playing without the crutch of online errors that can derail gameplay and, by extension, Phil's streams). So he still played better than them. And if he beats them? Well, he just beat them because he's better.

If everyone would just get on Phil's higher level, he would beat them no matter what on the terrestrial plane just like he already beats them on the celestial plane by having the best playing style that takes the most skill to play. But because he persists in dwelling on a higher universal level than others and thereby beating other players from the perspective of universal right, he essentially appears to lose (or what's probably more accurate, allow others to "win" in the meantime). As such, Phil is magnanimously living with the "defeats" (*spit*) he receives in the chthonic realm in a form of NOBLE SACRIFICE.

So you see, by "beating" (*eyeroll*) Phil, Phil's enemies only continue to lose more than if they got on his level enough for him to beat them in matches all the time, which he would always, because his playing style is the best. But they lose either way. It's just that they paradoxically lose more by losing less. Get it?

To those of us with eyes to see, Phil is doing a lot of things really fast that you CAN'T see in between the frames that you CAN see. He's like a ninja. It's just that the developers haven't yet engineered a game that is best able to accommodate his extreme powers.

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1 hour ago, NityPost said:

To those of us with eyes to see, Phil is doing a lot of things really fast that you CAN'T see in between the frames that you CAN see. He's like a ninja. It's just that the developers haven't yet engineered a game that is best able to accommodate his extreme powers.

Of course, I can't believe he's the only person skilled enough to detect input lag with every game he played.

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On 3/28/2022 at 10:11 PM, musicboy said:

I wonder if he accidently encountered one of his old rivals, like Justin Wong in KOF 15? I know Justin Wong and Maximillian Dood, play it quite alot when they stream.

Actually he ran into LIJoe, an Evo 2016 Top 8 finalist for SFV. Joe was also streaming when they ran into each other so someone grabbed both streams and overlayed them together:

https://www.reddit.com/r/kof/comments/szkoh7/dsp_getting_destroyed_by_lijoe/

Edited by Recom
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  • 2 weeks later...
On 3/31/2022 at 5:57 PM, Recom said:

Actually he ran into LIJoe, an Evo 2016 Top 8 finalist for SFV. Joe was also streaming when they ran into each other so someone grabbed both streams and overlayed them together:

https://www.reddit.com/r/kof/comments/szkoh7/dsp_getting_destroyed_by_lijoe/

Wow! Despite the lag on his end, those matches were nice.

I hope that loss, doesn't deter him from playing KOF 15 again, in the near future.

Edited by musicboy
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On 4/9/2022 at 10:38 PM, musicboy said:

Wow! Despite the lag on his end, those matches were nice.

I hope that loss, doesn't deter him from playing KOF 15 again, in the near future.

KOFXV has rollback netcode; DSP wasn't getting any lag lmao. With how Rollback netcode works, if there is lag, the game will "rollback" however many frames it needs to keep the players synced up.  The number of frames are displayed along with the PING throughout the entire match. If the connection is laggy you'd see it rolling back on screen. He likes to blame lag when he's getting his ass beat, but that excuse doesn't work in games with Rollback. Also I've played KOFXV matches from Seattle to New York on both PS4 and PC with no issues.

The lag he is probably actually experiencing is input lag from the console and the TV he's playing on. The PS5 version of KOFXV has about 5 frames of input delay by itself and who knows how laggy his big TV is.

I don't think you'll ever see Phil touch KOF again lmao, sorry. He doesn't understand how KoF works at all.

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