JidozeKichimonimi1 Posted January 8 Report Share Posted January 8 I know he likes to bring up his street fighter competitive history, but was that really his peak? Whenever I see him play fighters now he tries the same thing over and over without changing strategies, getting angry when they don't work. Why not try new things? If someone keeps blocking low use a throw or overhead. Quote Link to comment Share on other sites More sharing options...
KGhaleon Posted January 8 Report Share Posted January 8 He played nothing but fighting games over a decade ago, prior to youtube. I wouldn't compare his current non-competitive skill to his younger days where he was traveling the country going to tournaments. Quote Link to comment Share on other sites More sharing options...
JidozeKichimonimi1 Posted January 8 Author Report Share Posted January 8 Maybe I should pick up that street fighter collection he always plays. I'm sure with an hour of practice I could give him a run for his money. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 9 Report Share Posted January 9 When Phil complains about these things, what I remember is that he'll blame the online aspect of it, (I.e: dropped inputs, abuse connection/things you'd supposedly not be able to do offline). And for this, you won't convince him otherwise unless you play him in real life, which is not happening. Maybe that's why he tries the same things, in his mind he's playing the game legit or adequately & trying things that would work offline. This is my impression. If you decide to do it, tell us because I'll tune in and watch the results. Quote Link to comment Share on other sites More sharing options...
musicboy Posted January 9 Report Share Posted January 9 Ya can't just blame lag, or bad internet connection, for moves being dropped etc, or attacks coming out delayed. Those silly programmers at capcom, snk, and other fighting game companies, literally programmed some moves like for eg. Hadokens, to drop or come out delayed, after you do it a few times. Those problems were there from the start in the game, long before online play ever existed. So when you go online, it's both "capcoms deliberate troll programming," and "lag" combined together, that causes those problems that dsp and others experience. And to be realistic, roll back netcode, is not going to solve that problem. Quote Link to comment Share on other sites More sharing options...
JidozeKichimonimi1 Posted January 16 Author Report Share Posted January 16 Though I always giggle when phil calls himself a former pro player yet can't handle scrubs online. Quote Link to comment Share on other sites More sharing options...
KGhaleon Posted January 16 Report Share Posted January 16 1 hour ago, JidozeKichimonimi1 said: Though I always giggle when phil calls himself a former pro player yet can't handle scrubs online. because most of his life he went to arcades and tournies to fight people, not some anons online. Pretty sure he just hates online fighting games. Quote Link to comment Share on other sites More sharing options...
JidozeKichimonimi1 Posted January 17 Author Report Share Posted January 17 Lots of people who went to arcades kept their skill up. Phil's issue is that he has a singular gameplan and falls to pieces when he can't execute it. Randoms won't hold back. I'd love to give him advice on stream but he's ignored or dismissed it before. Labbing in training mode would help him so much. Quote Link to comment Share on other sites More sharing options...
KGhaleon Posted January 17 Report Share Posted January 17 48 minutes ago, JidozeKichimonimi1 said: I'd love to give him advice on stream but he's ignored or dismissed it before. Labbing in training mode would help him so much. He hasn't been a pro player for like a decade, he likely just wants to play fighting games casually these days. Only plays street fighter once a week. Quote Link to comment Share on other sites More sharing options...
musicboy Posted January 18 Report Share Posted January 18 (edited) The interesting thing is, there are alot of high level players who are not associated with Evo, who actually prefer fighting people offline than online. Virtua Fighter players are a good example of this. Any lag in Virtua Fighter is bad, because the game is more precise than other fighting games, which is why offline 1 to 1 matches in Virtua Fighter, are preferred over online matches. Edited January 18 by musicboy Quote Link to comment Share on other sites More sharing options...
JidozeKichimonimi1 Posted January 29 Author Report Share Posted January 29 I wonder why he hates that gojitenks fella so much. From what I can tell he's just a regular sf collection player who usually beats phil. Phil has the same gameplan going in so it should be pretty easily to play around him. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 30 Report Share Posted January 30 @JidozeKichimonimi1 Did you decide to practice your SF skills and play with Phil? You could be the new Gojitenks. Quote Link to comment Share on other sites More sharing options...
giovanny4312 Posted February 3 Report Share Posted February 3 DSP was definitely better back in the day but I also think people today are generally better. DSP was mainly active during pre-smartphones, pre-Youtube pre-online play. The only way people could play was playing against people locally against limited amount of people. Now people can practice against endless amount of people around the world. Also they can now study the game on youtube to see how top-level players play. Quote Link to comment Share on other sites More sharing options...
JidozeKichimonimi1 Posted February 12 Author Report Share Posted February 12 I came across a comment that said Phil was asked why he never practices in fighting games and his response was "I don't need to train, I'm already pro level". Guess we don't see much of that level nowadays. Quote Link to comment Share on other sites More sharing options...
KGhaleon Posted February 12 Report Share Posted February 12 15 minutes ago, JidozeKichimonimi1 said: I came across a comment that said Phil was asked why he never practices in fighting games and his response was "I don't need to train, I'm already pro level". Guess we don't see much of that level nowadays. From when, 15 years ago? lol Quote Link to comment Share on other sites More sharing options...
JidozeKichimonimi1 Posted February 19 Author Report Share Posted February 19 Oof, saw his king of fighters gameplay. He just uses the same excuses for over a decade. Lag pattern, unearned etc. Quote Link to comment Share on other sites More sharing options...
musicboy Posted March 16 Report Share Posted March 16 I hope he plays some more KOF 15. That game is cool. If he dropped it, then that sucks. Quote Link to comment Share on other sites More sharing options...
NityPost Posted March 26 Report Share Posted March 26 Nah, man, you got it all wrong. Again. DSP actually IS the best fighting game player ever because he found a hyper-specific esoteric playing style that takes the most skill to comprehend and win in. By honing in on this style, he reached a point where if others beat him, it's because they used weaker tactics and would not be able to beat him had they stepped into his domain of advanced method (which includes playing without the crutch of online errors that can derail gameplay and, by extension, Phil's streams). So he still played better than them. And if he beats them? Well, he just beat them because he's better. If everyone would just get on Phil's higher level, he would beat them no matter what on the terrestrial plane just like he already beats them on the celestial plane by having the best playing style that takes the most skill to play. But because he persists in dwelling on a higher universal level than others and thereby beating other players from the perspective of universal right, he essentially appears to lose (or what's probably more accurate, allow others to "win" in the meantime). As such, Phil is magnanimously living with the "defeats" (*spit*) he receives in the chthonic realm in a form of NOBLE SACRIFICE. So you see, by "beating" (*eyeroll*) Phil, Phil's enemies only continue to lose more than if they got on his level enough for him to beat them in matches all the time, which he would always, because his playing style is the best. But they lose either way. It's just that they paradoxically lose more by losing less. Get it? To those of us with eyes to see, Phil is doing a lot of things really fast that you CAN'T see in between the frames that you CAN see. He's like a ninja. It's just that the developers haven't yet engineered a game that is best able to accommodate his extreme powers. Quote Link to comment Share on other sites More sharing options...
KGhaleon Posted March 26 Report Share Posted March 26 1 hour ago, NityPost said: To those of us with eyes to see, Phil is doing a lot of things really fast that you CAN'T see in between the frames that you CAN see. He's like a ninja. It's just that the developers haven't yet engineered a game that is best able to accommodate his extreme powers. Of course, I can't believe he's the only person skilled enough to detect input lag with every game he played. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 26 Report Share Posted March 26 Just watch someone thinking that you're taking that post seriously. Quote Link to comment Share on other sites More sharing options...
JidozeKichimonimi1 Posted March 28 Author Report Share Posted March 28 He dropped KOF. In fact, other than the weekly SF collection he's dropped every single fighting game in the past 10 or so years that he's played. He comes back for some extra dlc content, but once he gets out of elo hell where players actually start being good and he can't win he quits. Quote Link to comment Share on other sites More sharing options...
musicboy Posted March 29 Report Share Posted March 29 I wonder if he accidently encountered one of his old rivals, like Justin Wong in KOF 15? I know Justin Wong and Maximillian Dood, play it quite alot when they stream. Quote Link to comment Share on other sites More sharing options...
Recom Posted March 31 Report Share Posted March 31 (edited) On 3/28/2022 at 10:11 PM, musicboy said: I wonder if he accidently encountered one of his old rivals, like Justin Wong in KOF 15? I know Justin Wong and Maximillian Dood, play it quite alot when they stream. Actually he ran into LIJoe, an Evo 2016 Top 8 finalist for SFV. Joe was also streaming when they ran into each other so someone grabbed both streams and overlayed them together: https://www.reddit.com/r/kof/comments/szkoh7/dsp_getting_destroyed_by_lijoe/ Edited March 31 by Recom Quote Link to comment Share on other sites More sharing options...
musicboy Posted April 10 Report Share Posted April 10 (edited) On 3/31/2022 at 5:57 PM, Recom said: Actually he ran into LIJoe, an Evo 2016 Top 8 finalist for SFV. Joe was also streaming when they ran into each other so someone grabbed both streams and overlayed them together: https://www.reddit.com/r/kof/comments/szkoh7/dsp_getting_destroyed_by_lijoe/ Wow! Despite the lag on his end, those matches were nice. I hope that loss, doesn't deter him from playing KOF 15 again, in the near future. Edited April 10 by musicboy Quote Link to comment Share on other sites More sharing options...
Recom Posted April 11 Report Share Posted April 11 On 4/9/2022 at 10:38 PM, musicboy said: Wow! Despite the lag on his end, those matches were nice. I hope that loss, doesn't deter him from playing KOF 15 again, in the near future. KOFXV has rollback netcode; DSP wasn't getting any lag lmao. With how Rollback netcode works, if there is lag, the game will "rollback" however many frames it needs to keep the players synced up. The number of frames are displayed along with the PING throughout the entire match. If the connection is laggy you'd see it rolling back on screen. He likes to blame lag when he's getting his ass beat, but that excuse doesn't work in games with Rollback. Also I've played KOFXV matches from Seattle to New York on both PS4 and PC with no issues. The lag he is probably actually experiencing is input lag from the console and the TV he's playing on. The PS5 version of KOFXV has about 5 frames of input delay by itself and who knows how laggy his big TV is. I don't think you'll ever see Phil touch KOF again lmao, sorry. He doesn't understand how KoF works at all. Quote Link to comment Share on other sites More sharing options...
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